Heroes of Might and Magic II
Arrax The Jerk - Walktrough
Arrax The Jerk. This mission of Heroes of Might And Magic II is unique in its kind. There is only one enemy hero. He has very, very strong barbarian troops and he never leaves his castle.
Very often, on the first day or second day of each week (or both) Arrax will steal gold and *huge* amounts of ore, wood, crystal and/or gem. Now you know why he is considered a jerk. I really hope that you have already tried everything you could do before read this walkthrough. I don't want to spoil the challenge for you.
This WalkthroughThere are many ways to accomplish this mission. I will not go into every single detail. Instead, I will show essential things, some secrets and two very clever tactics. And also warn you about Arrax dirty playing. So, there will be room for your own strategy and tactics.
Avoiding Being StolenNever pick up gold, ore, wood, crystal and/or gem that is not going to be used till the end of the week. *Sulphur and chemical* are safe from being stolen. Don't wait next week start to buy or construct anything.
Reaching The CastleIn order to reach Arrax castle, you must get the password for the red barrier at the red tent in a small island to the north. Or use Dimension Door spell (if you have it).
No Need To RushDon't try an early assault to Arrax castle because he is stupidly strong since day one. Also, don't attack Arrax with close combat troops like goblins, ogres or cyclopes, because they will be eliminated by Arrax shooters (orc chiefs and war trolls) before approach the enemy.
Save Room For Magic, Leadership And Luck SkillsAvoid filling secondary skill slots with skills that are not important as Magic skill:
- Eagle Eye is absolutely useless here.
- Ballistics helps Arrax troops leave the castle sooner - bad idea.
- Scouting does not help in this small map with static enemy.
- Estates helps but not as much as Magic.
- Mysticism helps but not as much as Magic.
- Diplomacy: often, when you finally reach expert level there are no army camps to recruit. And before expert level they are expensive. Anyway, many times you end the game without any mercenary offer to join. Better is attack always with an empty slot and let creatures join for glory. And perhaps the recruited troops are not suitable for the final battle.
Leadership and Luck are very important, but sometimes you find artifacts that do the job.
Some Things Never ChangeThe buried artifact is always on same spot. And so happens to the white pearl, black pearl, arm of the martyr (northeast corner, hidden), staff of wizardry, superior scroll (northwest corner, hidden), defender helm, stealth shield, endless cart of ore, endless vial of mercury, endless pouch of crystal, tax lien (buried), true compass (there are two; one is hidden on sea), seeing-eye pendant, fire cloack, telescope, spade of necromancy, golden bow and heart of fire.
How Access The Sulphur Mine - YouTube
You will need sulphur to construct high mage guilds. The problem is the phoenix camp blocking the way. If fighting them is too hard or expensive for you, click on the image above and see a YouTube video of a clever tactic.
Don't Waste Your ShootersBefore facing Arrax, against enemy shooters, use magic, flying troops (djinns and dragons are the best) and wolves (they are fast).
Arrax The CheaterNo matter if your hero has Ballistics skill or not. Always at the start of the battle against Arrax the north wall falls and a 200+ wolf stack is free to attack you!
Arrax The Genocidal KingEach time you play this mission you get a different Arrax. Basically he is a very strong barbarian. Not very strong in magic. Very often he has very good Leadership and Luck... ouch! But some times he can cast Berserk spell (run to your mommy).
The Hit And Run StrategyApproach the castle, cast Armageddon (you need a dragon to survive) and surrender.
Or cast Elemental Storm (you need a dragon or phoenix to survive) and surrender.
Or attack with very fast shooters (grand elves, greater druids and hastened war trolls) and a wolf (so you can surrender being attacked) and surrender. You will need a lot of gold.
Or go with a single wolf, cast Chain Lightning and flee or surrender.
This hit and run tactics are supposed to be repeated. And better if repeated in the same day making Arrax waste mana.
The Hit And Die StrategySend a level 1 hero with 1 djinn per stack plus a wolf (for you have chance to surrender in case any djinn survive). Each time any djinn attacks there is a reasonable chance to halve the enemy stack.
Also casting Berserk spell on the cyclops stack with a low level hero is fine. You may plan him to survive or let him die. Any wizard comes ready to learn that spell.
The Dirtiest Trick Strategy - YouTubeBut if you are really angry with the trouble and insults you have been receiving from Arrax The Jerk, this is THE tactic for you. Click the image below to see the YouTube video. And next time you meet Arrax you might say "I laugh at your face!".
Note: If Arrax starts shooting with magic, you will have to use a stronger gargoyle stack, or replace the gargoyle by a phoenix.